
Base ROM: 4273 - Pokemon Mystery Dungeon - Explorers of Sky (USA).nds
Patch created with Delta Patcher 2.0.1

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                    ### POKÉMON MYSTERY DUNGEON ###
                            CUBONE'S DESIRE
                               CREDITS
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# Tainted #

Story
Scripting Scenes
Custom Scene Art

Custom Gengar Animations     (take out map facing down/right, put away map facing down/right)
Custom Cubone Animations     (cry facing left/down, rolling, sit down facing upright, search inventory)
Custom Aggron Animations     (point downwards, return to normal from pointng, stomp, emerge from ground slowly)
Custom Charizard Animations  (point downright, return to normal from pointng)
Custom Dusclops Animations   (itch head)

Cubone Custom Portraits     (crossed arms/look away/closed eyes)
Aggron Custom Portraits     (happy, pain, angry, surprised, closed mouth normal)
Graveler Custom Portraits   (pain, worried)
Hitmonlee Custom Portraits  (angry, surprised, arms crossed, poiting)
Wurmple Custom Portraits    (happy, worried, sad, surprised)
Bellsprout Custom Portraits (worried, surprised)
Dusclops Custom Portraits   (happy, pain, angry, worried, sad, teary-eyed, inspired, surprised, sigh, stunned)
Pineco Custom Portraits     (angry, worried, surprised)
Deoxys Custom Portraits     (leaning forward)
Scizor Custom Portraits     (happy, pain, angry, worried, surprised, worried-alternate)
Marshtomp Custom Portraits  (happy, pain, angry, worried, sad, surprised)
Kecleon Custom Portraits    (surprised)
Murkrow Custom Portraits    (happy, angry, worried, pain, surprised)
Shiftry Custom Portraits    (angry, worried, pain)
Wobbuffet Custom Portraits  (surprised, worried, stunned)
Chansey Custom Portraits    (worried, worried-alternate)
Marowak Custom Portraits    (surprised)

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# felis_licht #

Cubone Custom poraits   (not sure wich, i think those not present in RT but in Skytemples portrait resource)
                        (which i believe are: sigh, stunned, dizzy)

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C_Pariah

Delibird Custom Portraits   (edited by Tainted)

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# dmDash #

Gabite Custom Portraits

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# End #

Disable the tip texboxes that shown in dungeons at the beginning of the game

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# psy_commando #

Extract actor and level lists

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# irdkwia #

Exract hardcoded item lists

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Everyone who contribured to Skytemple, making this possible.
https://github.com/SkyTemple/skytemple

And much love to the Skytemple discord and their community.




 ---#// BUGS \\#---

Cavern Depths midpoint displays the wrong location on the top screen when in Ground Mode.

Gengar is missing some animations. (i just haven't gotten around to do those)

If you defeat Sableye you break the game progression.

Apple Woods doesn't take your partner with you.

Adventure Record sometimes displays the wrong location.

The worldmap has an orange tint to objects.


If you saved somewhere earlier to your current ground scene with an option to save before a dungeon, but chose not to, you'll be booted back to another scene prior to it. So it's adviced to always save when you see a Kangaskhan Rock.

If you saved somewhere earlier to your current ground scene with an option to save before a dungeon, but chose not to, you'll be booted to Chapter 2.
So it's adviced to always save when you see a Kangaskhan Rock.

(Applies to Secret Passage Dungeon)
(Applies to Cavern Depths Midpoint)
(Applies to Cavern Depths Boss)
(Bogpine Glade transports you to another scene prior to it)
(Bogpine Glade Boss transports you to another scene prior to it)

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Additional notes:

#If you have contributed/see your or someone else's work used, but aren't credited, contact me, @Tainted#3886 on discord, or my discord server. Additionally on Pokeco
unity or Projectpokemon.

#Everything is subject to change, nothing is really final.

#Todo
- More animations for actors             (pkmn)
- More scenes                            (throughout chapter 1-4)
- More still images                      (menu/chapters/top screen material)
- New Music                              (once/if that becomes a thing)
- Redo scene backgrounds 
  to not be vanilla eos ones
- Edit objects to represent what they are
- Change Rank to something else
- Dialouge isn't my thing so I'll have to try and fine-tune it
- Figre out how dungeons actually send you where and make events based on if you lose or win